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1. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
completely unseen? you're kidding yourself. people see me just fine when I'm cloaked. you must be blind! I can't believe how far this nerf scouts thing is actually going. Scouts for the longest time were considered the most UP class in the game, e...
- by 2100 Angels - at 2014.04.04 12:42:00
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2. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
p q wrote: The 3 most common vehicles in an infantry engagement today are the armed wheeled vehicle, the tank, and the attack helicopter. I really don't think the dropship reflects the attack helicopter's role; it is a transport with some guns....
- by 2100 Angels - at 2013.09.21 08:40:00
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3. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Awry Barux wrote: IMO it's almost certainly an unintended "feature", AKA a bug that made it through QA. I bet they're not even sure quite how to remove/fix it at this point. And yes, you're thinking of the flux scanner. 30 degree scan area, 150...
- by 2100 Angels - at 2013.09.20 12:04:00
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4. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Cass Caul wrote: They already nerfed MLT Sniper Rifle in this build. It used to be 5 shots and was reduced to 3 for Uprising. negative, the militia variant has always been 3 shots. The basic variant has 5.
- by 2100 Angels - at 2013.09.18 02:51:00
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5. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: I don't know the specific numbers off hand either. What the big problem was, was the rooftop camping with many snipers completely owning a socket . That's a huge issue we wanted to address. Now when we talk about bette...
- by 2100 Angels - at 2013.09.11 11:35:00
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6. Heavy Snipers - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: go away. you are a bad player if you cannot see that logis make the best snipers. hah. stick to tanking
- by 2100 Angels - at 2013.09.02 03:49:00
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7. Small change to sniper rifle? - in Feedback/Requests [original thread]
Revelations 514 wrote: Hello, I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat ...
- by 2100 Angels - at 2013.08.12 15:02:00
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8. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Spirit Charm wrote: 2100 Angels wrote: I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage...
- by 2100 Angels - at 2013.07.25 06:41:00
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9. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Text Grant wrote: Lag isnt bullet travel time. You may need to look into a better internet provider. However .12 seconds is a correct travel time of a bullet going this speed it is wrong because bullets slow down. The faster a bullet is the fa...
- by 2100 Angels - at 2013.07.25 02:32:00
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10. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL...
- by 2100 Angels - at 2013.07.25 01:59:00
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11. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
Text Grant wrote: Krom Ganesh wrote: Not worth CCP's time and effort. From What Snipers Need Krom Ganesh wrote: distance to hypothetical target = 300 meters travel time of flechette = (300m) / (2500m/s) = 0.12s Acceleration due to g...
- by 2100 Angels - at 2013.07.22 08:14:00
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12. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I agree, wholeheartedly. It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Let...
- by 2100 Angels - at 2013.07.20 02:21:00
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13. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Don't like this idea. Seems like it would take longer to be able to throw a grenade or shoot, so it has my -1. I feel as though these should be twitch actions and shouldn't require toggling through a range of different weapons
- by 2100 Angels - at 2013.07.11 12:31:00
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14. Sniper Lag - in Feedback/Requests [original thread]
Longratis wrote: It seems since the new build, hitting a moving target is getting increasingly worse. Before this last build, I was getting fairly decent at leading a running target (the amount depended on distance and targets speed) and scorin...
- by 2100 Angels - at 2013.07.09 15:42:00
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15. (REQUEST) Allow us to hear sniper rounds...... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Enough is enough.....it is bad enough that we don't get a killcam or points us in the direction of the origin of the weapon that killed us. At least, last build you were able to hear the sniper bullets so you can determine i...
- by 2100 Angels - at 2013.06.30 12:36:00
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16. Sniper scopes - in Feedback/Requests [original thread]
Vicious Minotaur wrote: I would just like to point out I have trekked well into the redline specifically to kill snipers with a shotgun blast to the back of the head, and made it out without spontaneously combusting. On topic, I would much ra...
- by 2100 Angels - at 2013.06.30 11:41:00
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17. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Regarding the PG skill. I'd honestly just take it off completely. No. No no no no no. We have a distinct lack of skills that give reductions in PG as it is. Removal would be a terrible idea.
- by 2100 Angels - at 2013.06.28 04:42:00
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18. Hard to track down snipers - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Zanzbar clone wrote: Nikea Nei wrote: Snipers not rendering is the only thing that gets to me. and in the past i was able to see and hit targets almost 1km out, now i cant see past 450m and hiting anthing out...
- by 2100 Angels - at 2013.06.21 03:49:00
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19. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Couldn't get down to 480p, but managed 576p. Game looks like **** and I have black bars at the top and bottom of my screen in 16:9..... input lag is noticably better though. can't decide if the headache this will give me is worth the better perfor...
- by 2100 Angels - at 2013.05.20 15:26:00
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20. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Definitely going to give this a go when I get home tonight
- by 2100 Angels - at 2013.05.20 05:52:00
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